PRACTICE STRUCTURES

Ages 9-12
Keys to a great practice: Start on time, keep kids moving, have a plan but stay flexible. Aim for 3-4 water breaks. End on a high note so kids leave excited for the next one. These templates are starting points - adjust based on what your team needs most. The first five plans are the core templates (all ages); the two 12U plans at the bottom add the situational / running-game blocks the more mature group needs.
Standard Practice 75 min
Best for: Regular weeknight practices with balanced skill development
Time Activity Min
0:00 Arrive, gear up, quick team huddle 5
0:05 Dynamic warm-up 6
0:11 Throwing progression 9
0:20 Skill block #1 (fielding OR hitting) 20
0:40 Water break 3
0:43 Skill block #2 (other skill) 17
1:00 Game situations / live reps 10
1:10 Conditioning / fun competition 5
1:15 Team huddle, wrap-up -
Notes:
Quick Practice 60 min
Best for: Short field time, doubleheader days, or when running behind
Time Activity Min
0:00 Quick huddle while stretching 3
0:03 Dynamic warm-up (abbreviated) 5
0:08 Throwing progression 7
0:15 Primary skill focus 18
0:33 Water break 2
0:35 Secondary skill or game situations 15
0:50 Live reps / competition 8
0:58 Team huddle 2
Notes:
Extended Practice 90 min
Best for: Weekend practices, pre-tournament prep, or when you have extra field time
Time Activity Min
0:00 Team meeting - review goals for practice 5
0:05 Dynamic warm-up (full sequence) 8
0:13 Throwing progression + long toss 12
0:25 Fielding stations (rotate groups) 20
0:45 Water break 3
0:48 Hitting stations (tee, soft toss, BP) 22
1:10 Water break 2
1:12 Live game situations (full scenarios) 12
1:24 Fun competition / conditioning 5
1:29 Team huddle, recap key learnings -
Notes:
Hitting-Focused Practice 75 min
Best for: When bats have been cold, pre-game tune-up, or offensive skill development
Time Activity Min
0:00 Huddle, gear up 5
0:05 Dynamic warm-up 6
0:11 Throwing progression (quick) 7
0:18 Tee work - mechanics focus 12
0:30 Soft toss / front toss 12
0:42 Water break 3
0:45 Live BP - coach pitch 15
1:00 Situational hitting (hit & run, move runner) 10
1:10 Quick fielding review 5
1:15 Team huddle -
Notes:
Defense-Focused Practice 75 min
Best for: After sloppy games, working on team defense, or building fielding fundamentals
Time Activity Min
0:00 Huddle, gear up 5
0:05 Dynamic warm-up 6
0:11 Throwing progression (emphasize accuracy) 9
0:20 Ground ball fundamentals - ready position, fielding, footwork 15
0:35 Fly ball/pop-up work 10
0:45 Water break 3
0:48 Team defense - cutoffs and relays 12
1:00 Live situations - runners on base 10
1:10 Quick hitting (keep bats warm) 5
1:15 Team huddle -
Notes:
12U practices (ages 11-12): Same fundamentals, plus the things that only matter once runners lead off and steal — holding runners, rundowns, first-and-third, cutoffs, situational hitting, and pre-pitch defensive IQ. The two templates below build those in. Pull the drills from the 12U / Advanced sections of the drill cards and from Baseball IQ & Game Situations.

Same plan, two pace settings: for the rec / instructional team, keep blocks shorter and lighter, rotate everyone through every position, and keep it positive — development over winning. For the Cooperstown / competitive team, run the same blocks with more reps, more game speed, and more accountability, and lean position players toward their roles.
12U Standard Practice 90 min
Best for: A balanced 12U practice that touches hitting, defense, baserunning leads, and live situations
Time Activity Min
0:00 Huddle - call out today's focus + the day's situation theme 5
0:05 Dynamic warm-up + arm care (bands) 8
0:13 Throwing progression + long toss 12
0:25 Hitting stations (incl. a two-strike / situational round) 20
0:45 Water break 3
0:48 Baserunning: primary/secondary leads + reading the pitcher 12
1:00 Team defense block (cutoffs/relays OR first-and-third OR rundowns) 15
1:15 Live situations scrimmage (pre-pitch IQ at game speed) 12
1:27 Fun finisher + huddle 3
Notes:
12U Battery & Situations Day 75 min
Best for: Sharpening the running game on both sides - holding runners, throw-downs, and the first-and-third / rundown defenses
Time Activity Min
0:00 Huddle, gear up 5
0:05 Dynamic warm-up + arm care 7
0:12 Throwing progression 8
0:20 Split: pitchers hold runners / slide step · catchers pop-time + throw-downs · fielders rundowns 18
0:38 Water break 2
0:40 First-and-third defense (whole team, pick your default) 15
0:55 Baserunning: steals + extra-base reads vs. live battery 12
1:07 Live situations scrimmage 8
1:15 Team huddle -
Notes:

General Practice Tips