Organized by skill. Drill cards describe setup, execution, and coaching points; coach reference cards focus on cues and fault diagnosis. All laminate-friendly. Most skill cards now have a 12U / Advanced section at the bottom for the more mature group (leadoffs, rundowns, holding runners, situational hitting) — plus a dedicated Baseball IQ card.
Conditioning & End of Practice
Base running conditioning, fun finishers (knockout, pickle, home run derby), and cool-down stretches. The actual warm-up sequence lives in the Routines section above.
HTML
PDF
Throwing Drills
Crow hop & throw for outfielders, quick-release rhythm for infielders, long-toss-day for arm development, and target throwing for accuracy. The daily 5-stage warmup progression is in the warmup routine.
HTML
PDF
Fielding Drills
Ready position and first step, rolled-grounder progression, triangle footwork, drop step for fly balls, short-hop / paddle work, infield stations, communication ("I got it!"), and cuts & relays. 12U: rundowns/pickle, first-and-third defense, double-play feeds & turns, and bunt defense.
HTML
PDF
Hitting Drills
Stance & load check, tee work (basic and inside/outside), soft toss, front toss with L-screen, one-hand drills, live BP, and bunting fundamentals. Pairs with the Tee Work coach reference below for cues and fault diagnosis. 12U: sacrifice/squeeze bunts, two-strike approach, and hit-and-run / move-the-runner.
HTML
PDF
Tee Work — Coach Reference (Cues, Checks & Faults)
Companion to the Hitting Drills card. The 6 fundamentals every modern hitting coach agrees on, a tee-positioning diagram (inside / middle / outside + high / belt / knee), an 8-row fault-and-fix table, and a universal "say this / don't say" panel so you stay aligned with other hitting coaches in earshot.
HTML
Pitching Drills
Pitch Smart 9–12 safety limits up front (75/day at 9–10, 85/day at 11–12, rest tiers, no breaking balls), then balance point, knee-to-knee delivery, full windup, stretch position, fastball and changeup grips, target zones, pitcher fielding practice, pickoffs, simulated innings, and the towel drill. 12U: holding runners (slide step), live pickoffs, and pitch-outs / running-game PFP.
HTML
PDF
Catching Drills
General catching for everyone (two-hand catch, quick transfer, ball tracking), then catcher-specific work: stance (traditional plus modern one-knee), framing, blocking balls in the dirt, throw-downs to second, and fielding bunts & pop-ups. 12U: throw-downs to third, pop-time builder, and double-steal / pitch-out reads.
HTML
PDF
Baserunning Drills
Run through first, turning for two, steal timing, reading passed balls and wild pitches, first-to-third on a single, sliding (with explicit head-first safety rules), tagging up on fly balls, and full-diamond situational running. 12U: primary & secondary leadoffs, reading the pitcher for the jump, and aggressive extra-base reads.
HTML
PDF
Baseball IQ & Game Situations 12U
The thinking layer for the mature group: the pre-pitch "know your job" routine, runner on 3rd with less than two outs, two outs with a runner on first, bases-loaded force priorities, cutoffs & relays (who lines it up), and a live-situations scrimmage. Walk-throughs first, then add a ball and runners.
HTML