Organized by skill. Drill cards describe setup, execution, and coaching points; coach reference cards focus on cues and fault diagnosis. All laminate-friendly.
Conditioning & End of Practice
Base running conditioning, fun finishers (knockout, pickle, home run derby), and cool-down stretches. The actual warm-up sequence lives in the Routines section above.
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Throwing Drills
Crow hop & throw for outfielders, quick-release rhythm for infielders, long-toss-day for arm development, and target throwing for accuracy. The daily 5-stage warmup progression is in the warmup routine.
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Fielding Drills
Ready position and first step, rolled-grounder progression, triangle footwork, drop step for fly balls, short-hop / paddle work, infield stations, communication ("I got it!"), and cuts & relays.
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Hitting Drills
Stance & load check, tee work (basic and inside/outside), soft toss, front toss with L-screen, one-hand drills, live BP, and bunting fundamentals. Pairs with the Tee Work coach reference below for cues and fault diagnosis.
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Tee Work — Coach Reference (Cues, Checks & Faults)
Companion to the Hitting Drills card. The 6 fundamentals every modern hitting coach agrees on, a tee-positioning diagram (inside / middle / outside + high / belt / knee), an 8-row fault-and-fix table, and a universal "say this / don't say" panel so you stay aligned with other hitting coaches in earshot.
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Pitching Drills
Pitch Smart 9–10 safety limits up front (75/day, rest tiers, no breaking balls), then balance point, knee-to-knee delivery, full windup, stretch position, fastball and changeup grips, target zones, pitcher fielding practice, pickoffs, simulated innings, and the towel drill.
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Catching Drills
General catching for everyone (two-hand catch, quick transfer, ball tracking), then catcher-specific work: stance (traditional plus modern one-knee), framing, blocking balls in the dirt, throw-downs to second, and fielding bunts & pop-ups.
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Baserunning Drills
Run through first, turning for two, steal timing, reading passed balls and wild pitches, first-to-third on a single, sliding (with explicit head-first safety rules), tagging up on fly balls, and full-diamond situational running.
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